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A small deathmatch level designed for 1-on-1 matches, although you could squeeze up to 5 players into it. A space/void level, with few places to hide. I made this map when I mainly played Quake 2 on a LAN (using PC's that couldn't run Q3A) against one other person ... ah, the purity of 1-on-1 DM :) I like this level style, and wanted to build one myself - so here you go!

This was also the first time that I'd seriously gotten into making textures for a level, and man was it hard. I certainly now have a new-found and deep respect for the real texture artists out there. So it was a learning experience all round, but that's part of the reason why I do this kind of thing.

To lessen the problem of the railgun dominating the map, there is a RG trap that you can activate. Shoot the light on the underside of the RG platform when someone makes a dash for it, and watch that turkey burn. There is a 2-second delay before the trap can be activated again.

NB: I forgot to include a single-player spawn point in this map, so you need to make sure the 'deathmatch' flag is set to 1 before you load this level.


Map overview Acceleration ramp to floating YA