||[ quake2 map reviews ]
QUAKE 2 LEVELS:
I wrote the reviews listed below for the
'Level of the Week' feature at PlanetQuake.
12:NOV:2002 - TORN GLORY by Dan 'CardO' Shannon [DM]
After more than a year in development, Torn Glory offers sure proof that good things come
to those who wait. This is indeed an outstanding piece of work, and will certainly serve
as a marker for Q2DM map standards which - thanks to authors like CardO - have been pushed
ever higher over the years.
29:OCT:2002 - RIGOR MORTIS by Dirkjan 'Pan' Bloot [DM]
As a textbook example of what to do right in designing a DM level, Rigor Mortis is
one map that is sure to satisfy all your Free-For-All needs. Gather together up to
eight or so of your fragging buddies, and spawn yourselves into this decaying,
windswept arena for some fast-playing deathmatch fun.
16:JUL:2002 - WORLDS BETWEEN THE MARGIN by Shaun 'Kona' Ross [DM]
With what passes for summer in the UK (we just had a sunny weekend...), a young
man's thoughts turn inevitably to love, Quake and fragging. Kona's latest deathmatch
offering for Quake2 satisfies two out of these three, and that ain't bad at all.
In fact, in this case, it's rather good.
18:JUN:2002 - THE GOTH by Robert '$ilver@cer' Boom [DM]
The Goth, the author's fourth level, has been cooking for several months now. After a
final burst of frantic mapping during the last week or so, it has been unleashed upon
the world. And it's been well worth the wait. With just about the best use of the
Ogro texture set I've seen yet, $ilver@cer has created a superbly atmospheric hell-hole
in which to frag your sanity away.
04:JUN:2002 - KRYPTONITE by Dirkjan 'Pan' Bloot [DM]
The kind of combat that tends to occur in this case will not usually be the fast and
brutal 'twitch' affair that we see in certain other maps. Intead, you're treated
to the kind of cat-and-mouse fight that requires you to use all of your tactical
knowledge of the level, combined with some fast and hard thinking, to ensure victory.
14:MAY:2002 - THE LLAMA TOMB by Shon 'Maric' Shaffer [DM]
Maric has the enviable trait of being able to produce quality maps in record time.
Of his most recently-released batch of cool levels, I've limited myself to picking
just one to showcase here; a tough choice. Designed for about 4 - 16 players, this
FFA map will stay on your hard-drive for a long time to come.
23:APR:2002 - UNDERGROUND by Alan 'Requiem' Scott [DM]
This week's gem is a map that's perfect for some vicious 1-on-1 action. Everything
about this level is geared towards one thing only: complete ownage of your opponent.
It's terrific fun, and gets played at just about every LAN tourney session we have.
02:APR:2002 - SATYR by Shaun 'Kona' Ross [SP]
It's been a while since we saw a Single-Player map reviewed here as Level of the Week.
Well, I'm here to give you the good news - Saytr fills this gap with style, and then some.
[Kona] has produced a variety of maps for all three Quakes, and his design experience
clearly shows in this frantic level that pits you against nearly 200 Strogg in a
19:MAR:2002 - VERTICAL JOYRIDE by Chris 'Kanaeda' Voss [DM]
The first thing that strikes you after running around is that the level seems much
wider than the 1200x1200 limitation suggests it should be. This is a testament to
the skill with which Kanaeda has laid the map out - hallways, ante-chambers, lifts
and drop-shafts wind around and through the main atrium and basement to provide a
wealth of connectivity.