||[ quake2 maps ]
This level was inspired by Quake3:Arena's
The Longest Yard and Unreal Tournament's
DM:Morpheus; I wanted to play something along
those lines for Quake 2 whilst waiting for Q3A to be
The level consists of a tower surrounded by several multi-tier
platforms, floating in the dark void. Jump pads, combined
with half-normal gravity, allow for fast movement around
the map. The open nature also results in multiple routes
between points to cut off or ambush your opponents.
Due to the limitations of the Quake 2 engine as regards
large, open spaces, I had to simplify the architecture in
order to keep the r_speeds within reasonable limits. They
reach a maximum of about 700 in some places, but
otherwise stay around the 200-400 mark. I concentrated
instead on the flow of the map to give involving gameplay.
As a result, the map plays quite fast even with a 1-on-1
match. There are five spawn points, and five would
certainly be the maximum number of players before the
level starts to become crowded, and ammunition scarce.
Two computer panels located inside and near the top of
the tower will flash an alert when someone makes a run
for the quad. This means "whip out the railgun and
get ready to pick off that blue bastard" >:)
The zip file includes custom textures for the jump pads
and teleporter, and a custom sky (well, it's just black -
not exactly hard to make).
2001 version: originally released on 09 Dec 1999, this level has been
updated for use with the Monsta Mod
to include the Icarus monsters from the SP game. Whilst I had
the editor open, I couldn't resist tweaking the item placement
and retexturing it to give it a fresher look.
DOWNLOAD ] - original version
DOWNLOAD ] - 2001 version